In this third tutorial in our HLSL Shader Creation series, Ben Cloward will show you had to create the final elements you will need for a complete shading model. This includes high quality reflections, refractions and combining both to create water or glass like materials using the Fresnel term.
Eat 3D – Shader Production – Writing Custom Shaders with CGFX English | h264, yuv420p, 1280x720, 15.00 fps(r) (und) | aac, 44100 Hz, mono (und) | 608MB Genre: Video Training
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